I take my fully engineered Chieftain out with 3 small 1 med Experimental Effects are unique adjustments that Engineers can make to a module after a related modification has been applied. Module malfunction does not destroy the modules, it simply disables them temporarily. Mar 24, 2017 · A frag cannon is a projectile weapon, that means it needs to lead the target. Experimental effects don't stack, so if you have more than 1, I would do incindiary on one and corrosive on another. Its unique characterises are increased range and shot speed with reduced damage. In order to purchase the Guardian Shard Cannon, it must first be unlocked through a Technology Broker. Combat is all about range. It is available in 5 grades, all of which allow for a double shot, but with the highest grade also offering up to 100% increase in ammo clip size A modified multicannon tuned to fire larger calibre rounds that deal more damage over a greater range at the cost of fire rate. It can be unlocked through a Technology Broker. This weapon type is power-specific for Zachary Hudson supporters. This effect is available to the following weapons: Cannon Multi-cannon 3 x Decoded Emission Data 3 x Security Firmware Patch 3 x Classified Scan Databanks 5 The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. If the clip empties completely, a longer full reload will be undertaken. NPCs will not boost or Inertial Impact turns your Burst Laser into a Frag Cannon of sorts, with a fraction of the DPS. In 2. Drag Munitions is an Experimental Effect that can be applied to a weapon through Engineering. The last part is what we would expect to be “unique” since there is no other in-game way to make phasing multi-cannons. While the effect is active, incoming damage from all sources is increased by 25%, and all attacks receive a +20 bonus to their armour piercing The companion site for Elite:Dangerous with the game database, market data, trade routes, outfitting, engineers, blueprints, crafting, Thargoid war, squadrons The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. It increases the FSD's optimised mass value by 4% to boost overall jump range, at The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. If the target is going fast through your screen it is possible the gimballed Frag Cannon won't shoot at all, because you can't lead that much. It is a modified firing and targeting mechanism, decreasing reload times and increasing effectiveness against munitions. Selene Jean: Hull Reinforcement - Heavy: Colonel Bris Dekker: FSD Interdictor - Expanded Capture Arc: Marco Qwent i dont know much about PvP but for pve i run G5 OC MC's 1xH Corrosive and 2xL Incendiary on my cutter. It fires dumbfire missiles that force the target ship's Frame Shift Drive to reboot for an extended period. Multi-shot projectile weapon. To achieve the FSD inhibitory Feb 28, 2018 · I have just lost an experimental by remote engineering, as follows: - Went to Nemo, put Overcharged grade 1 on a frag cannon - Applied Screening Shot experimental - Went to Mats Trader station - Change Overcharged grade 1 to Rapid Fire grade 1 - Lost Screening Shot experimental Apart from being a warning to others, could I just check: Apr 22, 2017 · For PVE combat the choice is really between corrosive or incendiary. After trying a lot of different weapon builds this is the one I find most effective for general PvE. This effect is available to Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker. Narrow Spread plus much higher shot velocity makes it deadly as deadly gets within 1k range. However the frag cannon needs less precise aiming so maybe it is easier with those. Depending on which Experimental Effect is chosen, they can be used to further enhance the modification's potency or balance out its shortcomings. 5x Mechanical Scrap Level 5 Double shot Frag Cannon build. Even doing up the best laser-shotgun I can, the fragment cannon spikes massively higher and can sustain DPS better. This effect can be applied to the following modules: Power Distributor Shield Booster All weapon modules except Experimentals and Oct 22, 2022 · Third, pay attention to your ammo levels. In the outfitting store, fixed weapons are indicated with a crosshair icon, gimballed weapons with a gyroscope icon, and turreted weapons with a small turret icon. Could you describe when and where the weapon and effect is most useful Cannon capable of firing almost as fast the trigger can be pulled, firing very accurate, fast moving energy projectiles that can do high damage if successive shots land. This weapon type is power-specific for Simguru Pranav Antal An Experimental Effect, formerly known as a Special Effect, is a bonus modification that an Engineer can apply to a weapon or module that already has an Engineering modification of any quality grade. It can inflict significant damage to targeted ship modules and the modules around it. The continuous hail of projectiles that Multi-cannons fire are Fixed-mount short-range weapon based on Guardian technology. Mar 6, 2018 · If you do two Fixed Huge Beams consider a turret for your special effect Corrosive C1 multi cannon so it can just do its own thing and you can focus on the Beams. Plasma Slug is an Experimental Effect that can be applied to Plasma Accelerators and Railguns through Engineering. I have flown the Vulture with two plasma accelerators. Torpedoes have heat-seeking capabilities with unlimited range and inflict significant explosive damage, but are bulky, expensive, and slow enough that wary pilots can outrun them and shoot them down. 5 Feb 18, 2023 · To save loads of repeat visits to an engineer to apply experimental effects if I'm going to pin a blueprint for something I'm going to use a lot of on my first visit I will engineer one item of the common effect to level 5 to fully unlock the tree, I then buy a stock of the particular item and just do one engineering role on them and apply the experimental effects I want. , auto-loader, smart rounds, etc. Multi-cannons consume less power than energy weapons, generate less heat, and have a longer range, but have a finite stockpile of ammunition that must be replenished. Compared to a conventional Railgun, the Gauss Cannon draws more power, generates more heat, penetrates armour more effectively, deals Apr 16, 2019 · Frag Cannon - Double shot: Lei Cheung: Shield Generator - Reinforced: Shield Generator - Enhanced Low Power / Thermal Resistance: Hera Tani: Power Plant - Overcharged: Swap with Marco to get G5 Armoured and use Marco for G4 Overcharged. i was musing building a frag cmkIII, so i'm interested about your findings. It is the unimaginably abhorrent spawn of RNGesus and the Malebolgia and it makes me nauseated just to think about it. Railguns consume a large Thermal Vent is an Experimental Effect that can be applied to Beam Lasers through Engineering. Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw. To acquire an Pacifier Frag-Cannon contact the Zachary Hudson Powerplay Group. Smart Rounds is an Experimental Effect that can be applied to Cannons and Multi-cannons through Engineering. Despite the low rate of fire, a significant barrel spin-up time is required. As weapons right now I have 2 huge fixed cannons, G5 OC both with High Yield Shells for catastrophic internal damage. Target signature increased , Thermal Load (+100%) Rapid fire, small calibre projectile weapon. — In-Game Description The Shock Cannon is an experimental weapon that The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. The weapon will deal 3% more damage per second, drawing 5% more power. If you're close range in a vulture like you should be, frag cannons are very solid. Fixed-mount high-energy weapon, based on researched Guardian technology. Oversized really doesn't do that much more damage on small and medium guns #3 Jun 28, 2018 · Ever wanted to know how well Double Shot Frag Cannons work against NPCs ? You might be surprised. The effect is We would like to show you a description here but the site won’t allow us. The rapid fire modification can be Single-pulse laser weapon — In-Game Description The Pulse Laser is an energy weapon that emits intermittent laser blasts while being fired. Multis and lasers are all boring weapons anyway. note the incendary adds 200% thermal load and the corrosive reduces your max ammo so i have my corrosive on my huge MC and it actully allows me to run out of ammo in all of my mc's at the same time due to the slower rate of fire in the huge one it also seems that corrosive damage to the hull The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. One of the best Experimental Effects for fragment cannons is Screening Shell. Compared to other energy weapons, Pulse Lasers are relatively weak, but they are cheap, and their low power consumption and heat generation allows them to be fired more frequently. Aug 24, 2018 · On one small multi-cannon put a corrosive shell, as the effect doesn't stack and it doesn't matter the size, but it literally cancels the attacked ship's hull hardness temporarily. Jul 23, 2017 · i have an all frag courier. Almost all the plasma effects are positive as well (except plasma slug) -- same goes for rails. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Fragment Cannon Engineering and Experimental Effect? The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. As for experimental effects, High Yield is pretty awesome IMO, as is Dispersal Field. — In-Game Description The Guardian Shard Cannon is a weapon that utilizes Guardian technology. My Corvette. suggestions greatly appreciated The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Thanks auntie. It allows the weapon to fire twice before reloading, and provides additional benefits to rate of fire and increased clip size, at the cost of decreased range. Corrosive Shell is an Experimental Effect that can be applied to a weapon through Engineering. 625 * 2200 = 10175. 925 * 2200 = 8635. don't help much on individual weapons unless your entire build is based Retuned beam laser that sacrifices direct damage for the ability to dump heat into the targets cooling system. When triggered, it fires out an unguided missile that will travel in a straight line in the direction of the HUD crosshairs and remain on that path until it strikes an object, or is itself shot down by weapons fire or a Point The following numbers assume the following rolls required to progress: Grade 1 rolls - 2 Grade 2 rolls - 4 Grade 3 rolls - 5 Grade 4 rolls - 7 Grade 5 rolls - 10 The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. 0 Engineers have introduced these two new experimental effects. This effect is available to the following weapons: Fragment Cannon Seeker Missile Rack 5x Carbon 5x Grid Resistors 2x Molybdenum The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. It reduces the weapon's reload time by 50%; the weapon reloads in half the time compared to unmodified (approximately three seconds compared to six Jan 4, 2018 · The 2 cannons have autoloader, the 1xLarge 2xMed MCs have Incend Rounds, the 1xSmall MC has corrosive and the frag cannon has drag munitions. Multi-Servos is an Experimental Effect that can be applied to most weapons through Engineering. rarely do you confine an engagement to within 1km but outside of frag cannon range, so I'd say just use those. — In-Game Description The Cytoscrambler is a power-specific Burst Laser that is very effective against Shields but ineffective against armour. They can be used to further specialise a module, or balance out the drawbacks of a modification. It allows plasma slug ammo to be generated for the applicable weapons directly from ship fuel, at the cost of 10% reduced damage output per shot. If you want to use multi-cannons against shields - put a superheated round effect. meucha Feb 9, 2018 @ 12:01pm. — In-Game Description The Shock Mine Launcher is a variant of the Mine Launcher that drops unique concussive mines. Mar 10, 2022 · And the second one is equipped with an experimental one - Super Penetrator. It is an experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when the beam does not connect with a target. Dec 3, 2022 · Abstract During Disrupt Azimuth’s Resource Campaign commanders who supported it were able to get as reward a unique weapon: pre-engineered multi-cannon with phasing experimental effect. Is there a minimum number of pellets that must hit in order to apply the effect ? If i shoot a frag cannon at long range and only a single pellet hits because of spread, will my target still suffer the Drag Munition proc ? Apr 6, 2021 · Wish we could 'Long Range' them, I did try to mix up all the experimental effects but in the end it was all High Cap/ + two smalls with Drag/Corrosive, half the mediums with Incendiary & half with Screening (so half the big guns are ready to go, most times). Sep 24, 2018 · Hello cmdrs, I've been a beam lazer, multicannon bore for way too long. Railguns require the trigger to be held to charge the weapon before firing. My chieftain uses the forward most Frag as a Corrosive, and the rear is on Screening shell. Special effects like corrosive should be put on a small multi or something so you don't lose ammo to your Frags. — In-Game Description Screening Shell is an Experimental Effect that can be applied to Fragment Cannons through Engineering. It is a Power-specific loyalty reward for Zachary Hudson supporters. i've never like cannons much; with the exception of using the huge cannon with High yield explosive ordenance Experimental Effect since it causes internals to take damage. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Apr 3, 2022 · Experimental effects: After everyone engages, the Corrosive and Emissive experimental effects on the small multicannons buff everyone’s damage output, not just this ship. It consists of experimental rounds that temporarily weaken Armour Hardness and increase all damage taken, at the cost of a 20% reduction in ammo capacity. — In-Game Description The Missile Rack is a weapon module that launches dumbfire, explosive-tipped missiles. Corrosive, Incendiary, Drag, Screening and oversized. A dumbfire missile that temporarily disrupts and reboots the target vessel's Frame Shift Drive. Cannons will just miss too often and frag cannon turrets only fire at a range of about 500m. Overcharged and Efficient are what I've mostly used on my cannon equipped ships, though Sturdy may also be a good option if you can get the G5 upgrade, for the armor piercing effect. Use it when the attacked ship's shields are dropped. The Burst Laser inflicts thermal damage, making it very effective against shields and less effective The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Feb 9, 2018 · Nope, any of the fragments hit and the effect applies. that said Mulitcannons can be devastating when used exclusively like on a Gunship with all seven hardpoints as MCs, spin up time isnt really that bad once you've gotten used Complex software upgrade and internal sensor suite able to optimise frame shift operation by analysing and accounting for ship loadout. It obliterateseverything. The Pacifier Frag-Cannon is available only for a Class 3 fixed hardpoint A variant burst laser that is designed to damage shields specifically at the cost of little to no hull damage. It functions similarly to a Fragment Cannon. Additional, hardened supports and bracing further improve module survivability. (if you want to use corrosive at all. They have a small, one-time cost of up to four This is with with the Screening Shell experimental - which is what you should be getting on most frags anyway - but the same principle applies without SS: Real frag DPS comparison. High Capacity mod Corrosive turret is actually good because they pump through the ammo. It is available in 5 grades. It is an experimental upgrade that automatically reloads the weapon, even when firing. e. — In-Game Description The Retributor is a Beam Laser variant designed to saturate targets with heat rather than direct damage. All frags The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Cannons are a highly specialized weapon, designed for We would like to show you a description here but the site won’t allow us. For multicannons the choice seems to be clear - rather a direct additional 3% of damage compared to an increased fire rate by 3%. I do recommend at least having 2 small turrets. And all you care about is the maintaining the special effect for as long as possible. Therefore it deals mixed thermic-kinetic damage. — In-Game Description Flow Control is an Experimental Effect that can be applied to modules through Engineering. that said Mulitcannons can be devastating when used exclusively like on a Gunship with all seven hardpoints as MCs, spin up time isnt really that bad once you've gotten used Auto Loader is an Experimental Effect that can be applied to a weapon through Engineering. Both effects come with a 5% increase in power draw. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. When striking a target, Thermal Vent beams vent more heat than they generate up to a certain point, reducing both Want to give fragment cannons C2 gimbal a try. 「Experimental Effect」 は、以前は 「Special Effect」 と呼ばれていた。1~5のEngineer 改造を行った兵器またはモジュールに適用できるボーナス修正である。最大4つの異なるマテリアルと引き換えに、Experimental Effect を適用して、修正の効力をさらに高めたり、欠点を補うことが出来る。 While most The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. 57 * 12 * 183 = 10035. So for lasers it seems to be a zero-sum game. The Pacifier Frag-Cannon can have the Engineering Effect Double Shot, Efficient, High Capacity, Light Weight, Overcharged, Rapid Fire or Sturdy applied to it. In-Game Description Mass Manager is an Experimental Effect that can be applied to Frame Shift Drives through Engineering. Note the variations in values for certain types of weapons in the tables below, primarily Burst Lasers. Almost all the frag cannon effects are exclusively positive (screening shell gives you +80% sustained DPS). — In-Game Description A Torpedo Pylon is a hardpoint module that launches torpedoes. It is a friend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted. Although these mines inflict slightly reduced explosive damage compared to standard mines, their primary purpose is to disorient other ships using concussive force rather than Way, way higher damage. Huge autoloading cannons do filthy amounts of DPS, almost as much as PAs against engineered shields, more against unengineered and leave PAs in the dust for hull damage We would like to show you a description here but the site won’t allow us. It Mar 14, 2018 · i've never like cannons much; with the exception of using the huge cannon with High yield explosive ordenance Experimental Effect since it causes internals to take damage. This effect is available to the following Thermal Shock is an Experimental Effect that can be applied to weapons through Engineering. Different modes and classes of the I found a great combination for me at the res sites are a large efficient beam with thermal vent, a large overcharged MC with autoloading, and a medium frag cannon overcharged with I forget the effect. Most of the cannon effects are useful, too. Multiple-pulse laser weapon — In-Game Description The Burst Laser is an energy weapon that emits a burst of three laser blasts with each shot. There is a limit of 4 experimental modules per vessel. Going to try it with the Pacifiers too once I do the 4 week power play for it. " ― In-Game Description A Railgun is a very powerful electromagnetic projectile weapon. The Retributor trades damage for sheer heat output, leaving it with 50% of the Feb 5, 2020 · Overcharged/screening shell is my go-to on fixed ones if I don't want to bother with other engineering effects, which is a big thing on a vulture since it's only got the two hardpoints. I haven't flown the gunship yet, and usually I have my MC gimballed because the target is much smaller without shields. — In-Game Description The Cannon is a heavy projectile weapon that fires large-calibre rounds, dealing kinetic damage. Missile battery capable of launching dumbfire missiles. — In-Game Description A Railgun is a powerful electromagnetic projectile weapon that inflicts both thermal and kinetic damage. #2. In-Game Description The Fragment Cannon is a weapon module that fires bursts containing 12 projectiles, similar to a shotgun. — In-Game Description Oversized is an Experimental Effect that can be applied to all weapons except Experimentals and Mining Tools through Engineering. ) Gimbal Double shot + corrosive per frag cannon 321. It increases overall ammo capacity and clip size, at the cost of increased reload time and mass. The reload time on them can be painful and screening shell helps with that a lot. "Guardianの技術をベースにした固定式高エネルギー兵器。4モジュールの制限がある。" ― ゲーム内説明 The Guardian Gauss Cannon is a weapon that utilizes Guardian technology. The weapon will fire automatically when the charge is complete, but fail to fire if the trigger is released early. — In-Game Description The Guardian Gauss Cannon is a weapon that utilizes Guardian technology. 72 (the 12x multiplier is because each frag shot launches 12 pellets each doing the listed damage) Huge FIXED multicannon: 4. Rail slugs are effective at ship hull penetration. However, if the effect is damaged based then of course that scales by how much damage you do. The rest of the weapons are Beam Lasers, the large one G3 Efficient, the rest G3 OC without Jun 8, 2018 · Having at least one corrosive option (Make it a Frag cannon if you have to) Is ideal as well. Image taken from Hazzmango's video - Mango's Manual to the Railgun [Elite: Dangerous] Q: Why plasmas? The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. This is why drag munitions on frags aren't totally useles. Is there a minimum number of pellets that must hit in order to apply the effect ? If i shoot a frag cannon at long range and only a single pellet hits because of spread, will my target still suffer the Drag Munition proc ? The companion site for Elite:Dangerous with the game database, market data, trade routes, outfitting, engineers, blueprints, crafting, Thargoid war, squadrons Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw. It requires a It’s for the scramble spectrum experimental which causes the opponents modules to malfunction, basically another status effect Reply CyberpunkPie Wilhelm Bernkastel • The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. 5 x Mechanical Scrap 2 x Conductive Polymers 2 x Configurable Components 4 x Focus A frag-cannon with tighter spread pattern to deliver its damage at a greater range. The auto-replenishment rate can almost keep pace with the weapon's rate of fire and can easily keep ammunition topped off during longer engagements, removing the need for pauses to reload. " ― In-Game Description The Pacifier Frag-Cannon is a large Fragment Cannon with tighter spread and longer range but at the cost of dealing less damage per shot. i love The Pacifier Frag-Cannon is a Fragment Cannon available from Zachary Hudson. Incendiary Rounds is an Experimental Effect that can be applied to weapons through Engineering. As fuel can be freely scooped from stars, this upgrade effectively eliminates the ammunition restock costs for the Plasma Accelerator We would like to show you a description here but the site won’t allow us. It increases integrity by 15%. It offers a 3% increase in rate of fire at the cost of a 5% increase in power draw. But it was found out that phasing is not The companion site for Elite:Dangerous with the game database, market data, trade routes, outfitting, engineers, blueprints, crafting, Thargoid war, squadrons Do not use cannons or frag cannon turrets. "A frag-cannon with tighter spread pattern to deliver it's damage at a greater range. It halves reload time in addition to the weird anti-missile effects. This Experimental Effect can be applied to all non-experimental weapons except for Beam Lasers, Torpedo Pylons, and Mine Launchers. i have a 4A, 3C, and two 2Fs, with corrosive on one of the 2Fs. 2 dps (79 sustained) 60 reloads Reload 2. It's a fun and different way of flying cause have to stay close on target. The weapon has a built in auto loading action that will slowly reload over time. Most ships, other than exploration where Stripped Down would be advised, should benefit from this upgrade as it does not increase mass. She's a real monster now concerning shields and hull tanking ability. that said, if you can, get one with a corrosive special (or a small MC alongside with that), as the APV of frags is a bit low. They're easy mode, and super effective. But I saw so many talking about how awesome the double shot is with incendiary so I tried them on a large frag cannon. Mar 16, 2018 · 3. — In-Game Description The Containment Missile is a specialized variant of the Missile Rack and the Power-specific module rewarded by allegiance to Yuri Grom. — In-Game Description The Pulse Disruptor is a Pulse Laser that has a chance of causing module malfunction in addition to dealing damage. — In-Game Description The Multi-cannon is a small calibre machine gun that rapidly fires kinetic projectiles. Jul 20, 2018 · This is the total damage you can cause with each weapon system before needing to rearm: Large FIXED multicannon: 3. Nevertheless I liked to get maximum DPS for my fragging Vulture so I went again Launches mines that are designed to physically shock and push on a ship more than damage it outright. They are experimental munitions that disrupt engine exhaust flow on the target, temporarily preventing ENG power distribution from increasing thrust. The High Capacity Modification is the best engineering modification to put corrosive shell on top of; it will more-than-compensate for the 20% decrease in ammo from adding the effect to a weapon. 5 dps (48. Here battles rage, governments fall, and humanity’s frontier expands – and you can impact it all. tl;dr : rapid fire has the highest dps; overcharged does the most total damage; double shot does a little less dps than RF while doing a little more total damage. If you like frags, pledge to Space Trump and get the Pacifier. Overcharged + autoloader is by far the best combo for the huge MCs to smash through hulls, and the efficient + thermal vent beams shred shields and prevent overheating even when popping a SCB. Increases optimised mass at the cost of module health. While each individual projectile has low damage, it can fire three bursts of 12 quickly in a row. 2 sustained) 24 reloads Reload 5 seconds Overcharged + Screening shell per frag cannon 366. "Railguns require the trigger to be held to charge the weapon before firing. Just buy the fixed versions and lead by hand, then you can fire when you think it's right. It is available in 5 grades, with the highest grade offering up to 100% increase in capacity. If you're outside of 1km, you should just use long range engineering. Burst Lasers can inflict more damage per shot than a Pulse Laser provided that each blast hits its target, but somewhat less than a Beam Laser. — In-Game Description Double Braced is an Experimental Effect that can be applied to a module or weapon through Engineering. High Capacity Weapon is an engineer modification that can be applied to weapons. This effect allows you to pierce the ship through and hit all the modules that are in the path of the shot. Only the Cannon, Multi-Cannon, Pulse, Beam Laser, and Plasma Accelerator have class 4 variants whereas most other weapons have class 3 as their largest variant. All newly-purchased ships, regardless of size or manufacturer, always The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. I wondered how experimental effects are applied with a frag cannon. — In-Game Description The Pacifier Frag-Cannon is a large Fragment Cannon variant that gains tighter spread and longer range at the cost of reduced damage per shot. The weapon is a Power-specific loyalty reward for The companion site for Elite:Dangerous with the game database, market data, trade routes, outfitting, engineers, blueprints, crafting, Thargoid war, squadrons Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size. Fragment Cannons are capable of devastating close range targets, but very quickly drop in effectiveness with range as many of these projectiles A pulse laser tuned to affect the electronics of the target ship and cause malfunctions along with reduced damage. This weapon is power-specific for Archon Delaine supporters Double Shot Weapon is an engineer modification that can be applied to Fragment Cannons. — In-Game Description The Enforcer Cannon is a multi-cannon capable of dealing higher damage at the cost of a lower rate of fire. Large FIXED frag: 4. It reduces the power draw of a module by 10%. This modification can be applied to the following weapons by certain engineers up to the maximum specified grade: Cannon . — In-Game Description The Pack-Hound Missile Rack is a Seeker Missile Rack variant that fires a salvo of four homing micro missiles. It increases a weapon's rate of fire and decreases its reload time, but this comes at the cost of increased jitter and reduced damage per shot. Torpedoes are devastating niche weapons, capable The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. i currently have thermal shock on the huge multicannon but im not sure how much it's helping, especially because it reduces damage by 10%. The Cytoscrambler is a close range laser available only in Class 1, Fixed mount. What do people recommend for engineering and experimental effects? Oct 14, 2017 · Hi CMDRs, I recently finally bought the Federal Corvette and I'm finished modding her internals and shield boosters. x the double-shot modification gave 10% more DPS compared to overcharged but at the cost of strongly increased ammunition dependency. Could anyone help with more advanced weapon load outs, especially for fixed use on small, medium ships, or for gimballed large ship use as well. The Pacifier Frag-Cannon is available for purchase at all stations after the The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Strikes to shields and hull impart additional heat into the target, at the expense of a 10% reduction in damage. It is an articulated focus array designed to spread heat effectively. It is a modified ammo system capable of delivering superheated rounds, converting 90% of damage to thermal, making the weapon more effective against shields, at the cost of a 5% decrease in rate-of-fire and tripling of weapon heat generated by firing. The weapon is a Power-specific loyalty reward for Edmund Mahon supporters. Apr 11, 2018 · Went to Zacariah Nemo for some engineering of virgin Pacifier frag cannons. As such they're particular [sic] hard to defend against despite each missile being significantly weaker than a standard missile. I just thought I would share this in the hope that nobody else will reproduce such an ungodly thing. Which do you prefer and why? A seeking missile launcher that fires multiple specialised micro missiles that swarm and attack the target from all directions. This effect has minimal benefit against other players, but can be a powerful tool against NPCs. Turreted beams are dangerous to you, even if modded for efficienct and thermal dump. Avoid weapons that drain WEP quickly on turrets as well. Compared to a conventional Railgun, the Gauss Cannon draws more power, generates more heat, penetrates armour more Torpedo Pylon capable of launching heat seeking torpedoes. With the medium I shoot ships at close range and it seems to be pretty Mar 16, 2018 · im trying to figure out which experimental effects i should apply to my anaconda multicannons for pve. However, they do not stack, so consider other experimental effects if you frequently wing with others that use them. These frags each have their own experimental effects. AspEs and cobras are easier to shoot than eagles and sideys (granted, the hardpoint placement of a courier isn't ideal for frags - cmkIII will be better). Emissive rounds are useful for PVP to stop players from disappearing by going into stealth mode, but NPCs don't use stealth, and the other MC round effects are not particularly useful to have on a single weapon (i. Rapid Fire Weapon is an engineer modification that can be applied to weapons. Elite Dangerous. It's a shotgun. knjohr vjzapeq dzudge lihx feqg mguqhqq zxumc rouqaf uxp ufggxvoe
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