Sdl get desktop display mode. 0) Sep 22, 2015 · I had this exact problem - old SDL 1.


Pygame can only have a single display active at any time. SDL_DisplayMode * SDL_GetClosestDisplayMode (int displayIndex, const SDL_DisplayMode * mode SDL_GetDisplayMode. ) SDL_GetDisplayMode. On some windowing systems this request is asynchronous and the new fullscreen state may not have have been applied immediately upon the return of this function. They are carefully written to work with any depth currently supported by SDL. More Window & grab (bool g=true) Grab window. sdl_app. More bool grabbed const Get information about a specific display mode. No such page 'SDL_GetDesktopDisplayMode' yet. If I set SDL_WINDOW_BORDERLESS|SDL_WINDOW_MAXIMIZED it seems to work but monitors keep desktop resolution (in my case 1280x1024) instead of desired resolution Apr 30, 2015 · After looking around some more I stumbled upon the EnumDisplaySettings legacy GDI function, which allows me to access the current resolution and refresh rate. They work fine switching in and out whilst the app is running, and also switch back to desktop correctly even when SDL terminates in full screen mode. You can try 1 for a secondary display, 2 for a third, etc). const SDL_DisplayMode * SDL_GetCurrentDisplayMode (SDL_DisplayID displayID); Function Parameters. It doesn't seem to do a display Get the number of available display modes. Syntax. Jan 10, 2018 · I have a program built with sdl2 and c++ and when while it runs I want to change the resolution in 1920 x 1080 if is supported. This function is available since SDL 3. display. Get information about the desktop's display mode. 0. SDL_GetDesktopDisplayMode. ## Version This function is available since SDL 3. SDL_GetNumDisplayModes() fails reporting -1 then SDL_InitSubSystem(SDL_INIT_VIDEO) fails with No available video Dec 14, 2016 · This bug report was migrated from our old Bugzilla tracker. 2 only uses one window, so it keeps the handle to itself. w, m_display. Remarks. Mar 22, 2023 · int SDL_GetDesktopDisplayMode (int displayIndex, SDL_DisplayMode * mode); // Get information about the desktop's display mode. However, if the game has a different resolution, the sprites may not display correctly. ) SDL_GetDisplayBounds. 2) depended on having a window, and you could only have one. float * vdpi: a pointer filled in with the vertical DPI of the display; may be NULL. The available display modes are scanned and closest is filled in with the closest mode matching the requested mode and returned. If an application wishes to use a Nov 3, 2020 · std::vector<SDL_DisplayMode> display_modes; // Fetch display modes with desktop pixel format and refresh rate. SDL will store any incoming events into a queue. SDL_GetDisplayMode; Sep 27, 2016 · Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand Jul 14, 2016 · For example, say I have three monitors attached to my system and forming part of my desktop; I want to get a handle to monitor 3. Mar 23, 2024 · To set the game to fullscreen mode in SDL2, you can use the following code: SDL\_SetWindowFullscreen(window, SDL\_WINDOW\_FULLSCREEN); This will set the window to fullscreen mode, with the resolution of the monitor. SDL_bool: include_high_density_modes: boolean to include high density modes in the search. libsdl. the index of the display from which DPI information should be queried. set_mode(). In that case this function will return the current display mode, and not the previous native display mode. Dec 30, 2015 · Yes you can bumb the resolution up. flags may be SDL_WINDOW_FULLSCREEN, for "real" fullscreen with a videomode change; SDL_WINDOW_FULLSCREEN_DESKTOP for "fake" fullscreen that takes the size of the desktop; and 0 for windowed mode. Reported in version: HG 2. A 16-bit color depth desktop is required and a supported GL driver. The window has a native size of 1280x800 and is displayed on the primary screen. Note that for some renderers, this function may trigger an SDL_RENDER_TARGETS_RESET event. Fullscreen asks operating system to set specified video mode for calling application semi-exclusive use. The modes are scanned with size being first priority, format being second priority, and finally checking the refresh rate. I already know how to get the device name for a specific monitor by index by calling the EnumDisplayDevices function. But you still have to initialize the video subsystem before calling it ( SDL_Init(SDL_INIT_VIDEO) ). "desktop" which uses SDL_WINDOW_FULLSCREEN_DESKTOP, "standard" which uses SDL_WINDOW_FULLSCREEN (so users can specify some random resolution if they really want to), and "windowed" which creates a borderless window the same size as the display. mode: an SDL_DisplayMode structure filled in with the mode at modeIndex. . See Also. sdl_context. This variable can be set to the following values: "0": Video mode emulation is disabled. ) SDL_GetWindowDisplayMode. my screen can display up to 1920x1200 and that's its native resolution; anything smaller is non-native). Nov 12, 2023 · Second problem — running exclusive video mode on the secondary display. title¶ The title of the window. float: refresh_rate: the refresh rate of the desired display mode, or 0. You signed out in another tab or window. Your application should be prepared to handle this event by The other changes the screen resolution to one that fits the resolution you specified. import pygame from pygame. SDL_GetDesktopDisplayMode when SDL runs fullscreen and has changed the resolution. Reload to refresh your session. I didn't use it before because when I went into fullscreen mode I would get black borders on the left and right side. By default video mode emulation is enabled. \brief Fill in information about the desktop display mode. WIN_AddDisplay() addressed a similar memory leak calling to SDL_ResetFullscreenDisplayModes() but nothing is done with the desktop mode. Share Follow SDL_Window *: window: the window to affect. video(). 0) Sep 22, 2015 · I had this exact problem - old SDL 1. By default a window in fullscreen state uses borderless fullscreen desktop mode, but a specific exclusive display mode can be set using SDL_SetWindowFullscreenMode(). Even if the ration of the device is different, for example you are trying to have a 4:3 ratio resolution on a wide screen 16:9 monitor, this function will just Aug 24, 2016 · I don't understand what you mean by fake and real here, SDL_WINDOW_FULLSCREEN means "go fullscreen with the closest matching video mode available to what the user requested", while SDL_WINDOW_FULLSCREEN_DESKTOP means "go fullscreen at the current desktop resolution". Jun 9, 2016 · SDL_SetWindowBordered(window, SDL_FALSE); SDL_SetWindowPosition(window, 0, 0); SDL_SetWindowSize(window, m_display. const SDL_DisplayMode *: mode: a pointer to the display mode to use, which can be NULL for borderless fullscreen desktop mode, or one of the fullscreen modes returned by SDL_GetFullscreenDisplayModes() to set an exclusive fullscreen mode. More SDL_DisplayMode display_mode const Get the current display mode. position = your_position_tuple (This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version. This function is available since SDL 2. Return Value (const SDL_DisplayMode *) Returns a pointer to the exclusive fullscreen mode to use or NULL for borderless fullscreen desktop mode. ) SDL_DisplayMode. Entering fullscreen happens correctly, but trying to go back to windowed mode doesn't work, the only effect is that the cursor gets shown Nov 20, 2023 · I get this message when trying to launch the game: "Failed to create SDL Window, unsupported video mode. More Uint32 flags const Get the flags of this window. (This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version. const SDL_DisplayMode* SDL_GetCurrentDisplayMode(SDL_DisplayID displayID); DESCRIPTION¶ There's a difference between this function and. SDL_GetCurrentDisplayMode; SDL_GetDisplayMode Jan 1, 2016 · If you want to display a game in VGA (640 x 480) resolution on a XGA (1024 x 768) resolved screen, SDL_RenderSetLogicalSize() will scale up everything as necessary to fill the screen. Polling the queue will return the event at the front of the queue (the oldest event) and then remove it from the queue. When you're in Window mode, the window would get bigger but the sprite would look the same. SDL_DisplayMode * mode: a pointer filled in with the closest display mode equal to or larger than I actually have 3 fullscreen modes that I support. Get the desktop area represented by a display. I MAY have overengineered this Sep 11, 2013 · You can use the SDL_WINDOWPOS_UNDEFINED_DISPLAY macro in the position arguments to SDL_CreateWindow, in combination with the SDL_WINDOW_FULLSCREEN parameter. size¶ The size of the window. Something like: The SDL message pump works by creating an empty event object. The SDL window has a border and it needs to be resized and positioned in order to "fool" a user into seeing fullscreen mode. const SDL_DisplayMode *: mode: the SDL_DisplayMode structure representing the mode to use, or NULL to use the window's dimensions and the desktop's format and refresh rate. The following two functions can be used to get and set single pixels of a surface. 0 . Since monitors only support a handful of display modes (or maybe it’s up to the video driver, but regardless…), I believe SDL will choose the next-largest supported display mode if you request an unsupported size in SDL_CreateWindow. Now having tried both with SDL_SetWindowFullscreen(), I feel that DESKTOP is smoother (at least on Linux + Gnome) but it feels that the other is the one I see used in most apps and games. set_display_mode (SDL_DisplayMode const &mode) const Set the window display mode. Header File. float * ddpi: a pointer filled in with the diagonal DPI of the display; may be NULL. The mode format and refresh rate default to the desktop mode if they are set to 0. my_org. The SDL forums have moved to discourse. Custom Resolutions (This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version. When I call SDL_SetWindowSize right after it fixes the problem, but shouldnt be needed according to documentation. desktop. This only needs to be called, if a SDL_Surface was acquired via get_surface() and is used to display contents. the height in pixels of the desired display mode. Feb 9, 2015 · Here below is an example how to replace SDL_SetVideoMode() in SDL2. To detect the number and size of attached screens, you can use pygame. Click here to create it! [ front page | index | search | recent changes | git repo | offline html] (This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version. refresh_rate; Nov 9, 2010 · In Pygame 2, you can alternatively import the _sdl2. SDL_GetRenderOutputSize; SDL_GetWindowSizeInPixels; SDL (This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version. The function changes the display mode, but the size of the rendering window is still the same until you go to desktop and go back. This is a single allocation that should be freed with SDL_free() when it is no longer needed. For example, if your application ID is set to org. get_desktop_sizes and then select appropriate window size and display index to pass to pygame. SDL_GetCurrentDisplayMode; SDL_GetDisplayMode SDL_Window *: window: the window to affect. Hi guys. I am specifying a proper display mode (one of those enumerated). Jan 17, 2016 · The only way seems to be to create a fullscreen SDL_Window (passing SDL_WINDOW_ALLOW_HIGHDPI in the flags) and query its "drawable size" with SDL_GL_GetDrawableSize. It would make your sprite looks smaller if you're using fullscreen mode, just like when you adjust your monitor resolution. This is just a read-only archive of the previous forums, to keep old links working. e. We then use SDL_PollEvent to get any pending events. For example: I have problems deactivating fullscreen mode with my program. And, just to make sure we're on the same wavelength, what I get following an SDL_SetWindowFullscreen is a correct change of the Desktop display mode. Creating a new one with pygame. from_display_module() window. Query the display mode to use when a window is visible at fullscreen. window; (SDL_DisplayMode **) Returns a NULL terminated array of display mode pointers or NULL on failure; call SDL_GetError() for more information. current_display_mode(0). Please if I'm wrong or if I'm lacking details, correct me. Basically the problem is on Win10. In that case SDL_GetDesktopDisplayMode() will return the previous native display mode, and not the current display mode. Using Debian based system: Ubuntu Breezy. SDL_GetDesktopDisplayMode; SDL_GetDisplayMode The canonical source for Vala API references. Feb 15, 2021 · Add sdl_displayindex "0" to the game's config file (which tells CS:GO to use the primary display; on the Mac, that means the screen with the Dock, even if it's an external display and not the MacBook's built-in screen. get_display_mode (index=0) ¶ Get information about the desktop display mode. Combining this with the IDXGIOutput::FindClosestMatchingMode function I can get pretty close to the current display mode: The Simple Directmedia Layer Wiki. (const SDL_DisplayMode *) Returns a pointer to the desktop display mode or NULL on failure; call SDL_GetError () for more information. However on Linux (Mint 14, Cinnamon) a transition to fullscreen often (but not always) fails, resulting in a black screen. set_mode() will close the previous display. init() window = Window. Use this function to get information about a specific display mode. I'm following the advice to use SDL_WINDOW_FULLSCREEN_DESKTOP mode. Expected parameters include: The old SDL_SetDisplayMode (SDL 1. h); SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP); For me this has worked without problems with all the Linux computers I have tested. h. Jun 17, 2018 · SDL wiki describes it in 'remarks' section. _sdl2. Nov 6, 2014 · But I have a problem: the second window is displayed in full screen mode, but the first window is minimized, and I need to click on it on the taskbar to expand to There's a difference between this function and SDL_GetCurrentDisplayMode() when SDL runs fullscreen and has changed the resolution. Using custom Wayland windowing protocols with SDL windows. Changing resolutions, except when taking a window full-screen, is and should be considered a no-no since it does things like resize people's web browsers, email clients, move their desktop icons… I used to HATE SDL games on the Mac because a bug in how SDL handled resizing full-screen windows Nov 24, 2014 · SDL_WINDOW_FULLSCREEN_DESKTOP should not be causing a full switch of the display mode like SDL_WINDOW_FULLSCREEN does. g. The graphics stretched along with it. You switched accounts on another tab or window. The structure that defines a display mode Aug 11, 2014 · I am interested in using SDL for graphics. h then get the window handle using SDL_GetWMInfo. There's a difference between SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() when SDL runs fullscreen and has changed the resolution. Now, there are a couple of downsides to using SDL_RenderSetLogicalSize : It will letter box the viewport, meaning that in certain resolutions you will get black boxes either to the top and bottom or left and right of the window. video to set the window position. You can resorts to virtual resolution as @skypjack mentioned as well. SDL_GetDesktopDisplayMode; SDL_GetDisplayMode Instead of trying to traverse back up to the video subsystem from the renderer, you can just get at it from the SDL context: let display_mode = _ctx. Use SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to get the real client area size in pixels. float * hdpi: a pointer filled in with the horizontal DPI of the display; may be NULL. API documentation for the Rust `SDL_GetDesktopDisplayMode` fn in crate `sdl2_sys`. Jul 14, 2023 · I dont know why this function is called twice (it could be on purpose or another bug that should be fixed) so, I have a patch that only avoid this memory leak modifying the SDL_SetDesktopDisplayMode() function. unwrap(); Apr 1, 2021 · If your DISPLAY environment variable is not set, you can either set it inline along with your app command. const SDL_DisplayMode * SDL_GetDesktopDisplayMode (SDL_DisplayID displayID); Function Parameters. More Window & release (bool r=true) Release window. unwrap(). Jul 30, 2009 · I am specifying a proper display mode (one of those enumerated). There's a difference between this function and SDL_GetCurrentDisplayMode( ) when SDL runs fullscreen and has changed the resolution. int SDL_GetCurrentDisplayMode (int displayIndex, SDL_DisplayMode * mode); // Get information about the current display mode. Nov 16, 2012 · For instance, an indexed 256 color display may report RedBits = 3, GreenBits = 3 and BlueBits = 2, which adds up to 8 bits in total. I switched to SFML, and it worked just fine because I wasn't in fullscreen mode, but I had a window that stretched to the entire screen. /yourApp or set it permanently in the console where you execute your app: export DISPLAY=:0. sdl2. Sep 26, 2020 · Basically, SDL fails to acquire display mode when running inside a VirtualBox machine. The window pixel size may differ from its window coordinate size if the window is on a high pixel density display. Video mode may differ from current operatign system's one. There's a difference between this function and SDL_GetCurrentDisplayMode() when SDL runs fullscreen and has changed the resolution. show ¶ Show the window on the display. Aug 7, 2014 · If SDL_WINDOW_FULLSCREEN flag is set, only the last window created with SDL_CreateWindow is visible and in fullscreen mode, the other monitor is unchanged (still showing the desktop). DESKTOP. Jul 30, 2016 · SDL will scale the rendering for you automatically, and you get resolution independence. It changes the physical display mode of the monitor. Version. In that case this function will return the previous native display mode, and not the current display mode. If it is disabled, the only modes exposed will be the logical desktop size and, in the case of a scaled desktop, the native display resolution. I make the tests with a TV and it outputs fine when my desktop is se Pygame can only have a single display active at any time. Note that this module is experimental and could be changed in future versions. format; auto used_refresh_rate = desktop_display_mode. The code is working fine on OSX. That’s not quite how SDL_WINDOW_FULLSCREEN works on desktops. I press the F2 key and the program is supposed to get information about the first available video mode of the second display (with the highest resolution and refresh rate) and show the window on the second display using this mode. video import Window pygame. ## Version This function is available since SDL 2. "1": Video mode emulation is enabled. The display modes are sorted in this priority: w -> largest to smallest; h -> largest to smallest You signed in with another tab or window. There's a difference between this function and SDL_GetDesktopDisplayMode() when SDL runs fullscreen and has changed the resolution. Defined in SDL_video. /yourApp To set environmental variables from CMake, you can use cmake set command set(ENV{DISPLAY} :0. Additionally, it would be nice to have a SDL_GetNativeDisplayMode() for cases where the application just wants to know the native screen resolution (which might not be the desktop display mode). my code for getting the handle in Windows: SDL_SysWMinfo wmInfo; SDL_GetWMInfo(&wmInfo); HWND window = wmInfo. SDL_DisplayMode desktop_display_mode; SDL_GetDesktopDisplayMode(0, &desktop_display_mode); auto used_pixel_format = desktop_display_mode. But when I call the function I see that the actual display mode is changed, but the window size or OpenGL backbuffer size doesn't change, UNTIL I go to the desktop and open the May 8, 2014 · To get the best video mode call SDL_GetVideoInfo before setting up the video (before calling SDL_SetVideoMode). You can combine that with the SDL_WINDOW_FULLSCREEN_DESKTOP flag to easily make a fullscreen-desktop window on a specific monitor. Mar 14, 2006 · FWIW, I have apps that dynamically switch to full screen mode. Return Value. 1 Reported for operating system, platform: Linux, x86_64 Comments on the original bug report: On 2016-12-14 14: You can use SDL_WINDOWPOS_CENTERED_DISPLAY(displayindex) for the x and y arguments of SDL_CreateWindow to specify which monitor the window will be created in. The old way to init SDL is commented and left along with the new way for comparison purposes. Aug 11, 2022 · Depending on which way we go, SDL_GetUnscaledDesktopDisplayMode() or SDL_GetScaledDesktopDisplayMode() would be nice to have the other option available. sdl_app, the desktop entry file should be named org. window. Get information about a specific display mode. 0f for the desktop refresh rate. org. " Software mode works as such, but the errors that appear have already been reported. ## Remarks There's a difference between this function and [SDL_GetCurrentDisplayMode](SDL_GetCurrentDisplayMode)() when SDL runs fullscreen and has changed the resolution. Drawing Directly to the Display. ext. Under normal operation, an SDL_Window corresponds to an XDG toplevel window, which provides a standard desktop window. DISPLAY=:0. If I understand correctly that's NOT using Xfree86 but Xorg (but I'm not any kind of SDL_Window *: window: the window to affect. e. Here's the method I found from reading the source code: Include SDL_syswm. {. " Example code at the bottom. Nov 3, 2020 · "Fullscreen windows automatically match the size of the display mode, and you should use SDL_SetWindowDisplayMode() to change their size. Jul 7, 2013 · Hi everyone, I'm trying to get my game to work properly in full screen with input grabbed and relative mouse mode, and it's being problematic with non-native resolutions (i. The desktop video mode is the video mode used by the desktop at the time the GLFW window was opened, not the current video mode (which may differ from the desktop video mode if the GLFW window is a fullscreen window). mjosfu pbedlse txrqc ndepb lrxjujb tkrrz ivgw bjdjpe hfme ehdpbig